PANEL 2: BIG DATA The Internet, social media, and data mining have changed language and our ability to analyze usage, and increased sensitivities to the power of the words we use. This panel will explore how these new forms of discourse and analysis expand our understanding of the interplay of gender, personal narrative, and language, as well as data scraping that enables a statistical study of language usage by demographics. Ben Hookway (7:43), Chief Executive Officer, Relative Insight Lyle Ungar (20:53), Professor and Graduate Group Chair, Computer and Information Science, University of Pennsylvania Alice E. Marwick (36:19), Assistant Professor, Department of Communication and Media Studies, and Director, McGannon Center for Communication Research, Fordham University Moderator: Rebecca Lemov, Associate Professor of the History of Science, Harvard University Q&A (52:02)
Views: 1125 Harvard University
Nous avons déjà souvent parlé du phénomène d'infobésité, cette saturation chronique d'informations lié à l'explosion de la production et de la circulation des données sur Internet. Nous avons aussi parlé du Big Data, cette masse informe et gigantesque de données que nous produisons chaque jour et qui représentent un défi d'analyse, de traitement et d'exploration plein de promesses pour mieux comprendre nos comportements, rendre la médecine plus prédictive, les services publics ou encore la circulation automobile plus performants, bref optimiser la compréhension de nos comportements pour améliorer notre vie quotidienne !!! Mais dans cet océan de données, nous sommes souvent au bord de la noyade et faute de bouée de sauvetage, une bonne paire de lunettes virtuelles peut-être bien utile pour que notre cerveau « accommode » sur des chiffres et que l'abstraction des données deviennent enfin intelligibles, c'est cela le défi de la visualisation des données !!!
Views: 3951 Jean Pouly
The global economy is in crisis. The exponential exhaustion of natural resources, declining productivity, slow growth, rising unemployment, and steep inequality, forces us to rethink our economic models. Where do we go from here? In this feature-length documentary, social and economic theorist Jeremy Rifkin lays out a road map to usher in a new economic system. A Third Industrial Revolution is unfolding with the convergence of three pivotal technologies: an ultra-fast 5G communication internet, a renewable energy internet, and a driverless mobility internet, all connected to the Internet of Things embedded across society and the environment. This 21st century smart digital infrastructure is giving rise to a radical new sharing economy that is transforming the way we manage, power and move economic life. But with climate change now ravaging the planet, it needs to happen fast. Change of this magnitude requires political will and a profound ideological shift. To learn more visit: https://impact.vice.com/thethirdindustrialrevolution Click here to subscribe to VICE: http://bit.ly/Subscribe-to-VICE Check out our full video catalog: http://bit.ly/VICE-Videos Videos, daily editorial and more: http://vice.com More videos from the VICE network: https://www.fb.com/vicevideo Click here to get the best of VICE daily: http://bit.ly/1SquZ6v Like VICE on Facebook: http://fb.com/vice Follow VICE on Twitter: http://twitter.com/vice Follow us on Instagram: http://instagram.com/vice Download VICE on iOS: http://apple.co/28Vgmqz Download VICE on Android: http://bit.ly/28S8Et0
Views: 3416636 VICE
Data Visualization is nothing new. But the tools available to businesses today make visualizing business knowledge scalable with large organization using communication platforms sucha s Skype for Teams, Microsoft Office 365, Google for Business and Slack. Easily share and distribute your latest sales updates. Benefit from crowdsourcing ideas and engaging with your organization. Learn how to get started with professional Data Visualization Video using the PTZOptics 10 Steps to Success Guide here: https://ptzoptics.com/data PTZOptics Live Streaming Camera Manufacturer focused on HD-SDI, USB 3.0, HDMI and IP streaming cameras. Our YouTube channel features live broadcasting tips, tricks and tutorials for live streaming and more. ✓ Watch our Latest Friday Live Stream: https://www.youtube.com/watch?v=QItkvlnhQyM&list=PLyY0t7zWqRQoVWffzTC2B7eWwO0DqdCFC ✓ Subscribe to our YouTube Channel - http://www.youtube.com/channel/UCa-H8O_q6M6P9XkgLmzxxDw?sub_confirmation=1 ✓ Join the Giveaway of the Week - http://ptzoptics.com/giveaway/ ✓ Free UDEMY Course on how we live stream here: http://ptzoptics.com/landing/coupons.html Hashtags: #ptzoptics, #livestreaming, #tech, #videoproduction, #PTZCameras, #streamingmedia, #webinar, #collaboration #wirecast #vmix #newtek #Tricaster #blackmagic #FacebookLive #YouTubeLive
Views: 14174 PTZOptics
In designing Search Inside Yourself, a popular course at Google, early Google engineer and personal growth pioneer Chade-Meng Tan (Meng) has distilled emotional intelligence into a set of practical and proven tools and skills that anyone can learn and develop. Created in collaboration with a Zen master, a CEO, a Stanford University scientist, and Daniel Goleman (the guy who literally wrote the book on emotional intelligence), this program is grounded in science and expressed in a way that even a skeptical, compulsively pragmatic, engineering-oriented brain like Meng's can process. Search Inside Yourself reveals how to calm your mind on demand and return it to a natural state of happiness, deepen self-awareness in a way that fosters self-confidence, harness empathy and compassion into outstanding leadership, and build highly productive collaborations based on trust and transparent communication. In other words, Search Inside Yourself shows you how to grow inner joy while succeeding at your work. Meng writes: "Some people buy books that teach them to be liked; others buy books that teach them to be successful. This book teaches you both. You are so lucky."
Views: 352593 Talks at Google
curios.IT is an easy to use 3D data exploration software available for Windows, OS-X, Browser (web applications) and tablet computers (iPad). It combines advanced 3D visualization with various methods from statistics and data mining. It lets you find patterns, correlations and anomalies in your data quickly. curios.IT is well suited to explore high dimensional data such as customer data, financial products data or transaction data. Learn more on our website http://www.kanohi.ch.
Views: 1128 KanohiGmbH
ANTz is an immersive multi-dimensional environment for realtime data analysis and decision making. Based on the Neural Physics Engine (NPE), ANTz is aimed at improving the human-computer cognitive loop. Architected to enhance spatial reasoning of complex datasets combined with realtime IO.
Views: 1826 Antzers
This talk was recorded at Europe's first Computational Social Science conference at the University of Warwick in June 2014, hosted by the Data Science Lab at Warwick Business School (http://www.datasciencelab.co.uk). ABSTRACT | The growing diffusion of GPS enabled cell phones coupled with the widespread adoption of social networking tools is opening up new avenues for the study of human behavior. Using a large dataset of geolocated Tweets we present an analysis of both at the temporal and spatial aspects of human communication and interaction. By coupling the analysis of geocoded tweets over a period of two years with tools for automatic language detection we are able to present a large scale study of the geography of language use around the world at scales ranging from country to neighborhood level and how it varies over the course of a year due to seasonal variations of tourism. Finally, we show how the volume of information available in online systems permits the real time gathering of quantitative indicators anticipating the future unfolding of opinion formation events. BIOGRAPHY | Bruno Gonçalves is a faculty member at Aix-Marseille Université with a strong expertise in using large scale datasets for the analysis of human behaviour. After completing his joint PhD in Physics, MSc in C.S. at Emory University in Atlanta, GA in 2008 he joined the Center for Complex Networks and Systems Research at Indiana University as a Research Associate. From September 2011 until August 2012 he was an Associate Research Scientist at the Laboratory for the Modeling of Biological and Technical Systems at Northeastern University. Since 2009 he has been pursuing the use of Data Science and Machine Learning to study human behavior. By processing and analyzing large datasets from Twitter, Wikipedia, web access logs, and Yahoo! Meme he studied how we can observe both large scale and individual human behavior in an obtrusive and widespread manner. The main applications have been to the study of Information Diffusion, Behavioral Change and Epidemic Spreading. He is the author of over 40 publications and the editor of the forthcoming book Social Phenomena: From Data To Models (Springer, 2014).
Views: 209 Data Science Lab
Please join us for a conversation among the curators, Eve Blau and Robert Pietrusko, and invited media theorists, Laura Kurgan, Lev Manovich, and Jeffrey Schnapp about new methods of urban research that bring together design, scholarship, and critical media practice. Focusing on Urban Intermedia: City, Archive, Narrative – the exhibition, research project, and methodological experiment currently on display in the Druker Design Gallery – the panel will explore a range of questions related to the use of archival materials and time-based media that were developed in the project: How are the materials and methods of urban research— and by extension the stories we tell with them—being transformed by new media formats and technologies? In this context, what constitutes an archive, and how might physical archival materials be incorporated into digital forms of urban scholarship? Is it possible to tell stories and construct arguments that speak across disciplinary boundaries through a shared media language? And, how would such a “shared media language” challenge the dominant conceptual frameworks of urban research? The panel discussion will be immediately followed by a reception in the Druker Design Gallery for the exhibition Urban Intermedia: City, Archive, Narrative. HARVARD-MELLON URBAN INITIATIVE is a multiyear cross-Harvard research and teaching project supported by funding from the Andrew W. Mellon Foundation. It brings together scholars and designers to develop new visual and digital methods and cross-disciplinary approaches to the study of urban environments, societies, and cultures. Four city-based research projects in Berlin, Boston, Istanbul, and Mumbai, along with related courses and programming, form the core of the project. Urban Intermedia: City, Archive, Narrative, the capstone project of the Initiative, presents the findings of the research and the media-rich methods of exploring the disciplinary ‘blind spots’ of urban research developed in the project. For more information, please visit the Harvard Mellon Urban Initiative. Co-Principal Investigators: Eve Blau, Adjunct Professor of the History and Theory of Urban Form, GSD Julie Buckler, Samuel Hazzard Cross Professor of Slavic Languages and Literatures, FAS
Views: 1087 Harvard GSD
Friday, Session 3 Panel discussion between: Vincent Brown, Charles Warren Professor of History and Professor of African and African American Studies, Harvard University William Rankin, Assistant Professor of the History of Science, Yale University Joseph Yannielli, Postdoctoral Fellow in the Council of the Humanities and the Center for Digital Humanities, Princeton University Moderator: Monica Muñoz Martinez, Stanley J. Bernstein '65 P'02 Assistant Professor of American Studies, Brown University December 2, 2016 Brown University
Views: 706 Brown University
The annual conference of the Political Concepts Initiative was dedicated to analyzing the contemporary conditions of knowledge production, with a focus on the sciences and the university. Speakers reflect on a single, specific concept in their presentations. Sponsored by the Cogut Institute for the Humanities. Alex Csiszar • Peer Review Kaushik Sunder Rajan • Value Moderator: Alka Menon Friday, December 7, 2018 Brown University
Views: 66 Brown University
A video from the 2016 review by Dianne Cook, Eun-Kyung Lee, and Mahbubul Majumder, "Data Visualization and Statistical Graphics in Big Data Analysis," from the Annual Review of Statistics and Its Application: http://www.annualreviews.org/doi/abs/10.1146/annurev-statistics-041715-033420?utm_source=youtube&utm_medium=st.cook&utm_campaign=suppvideo Shown: Still image of video showing plane movements across the United States on a normal day of operations, January 19, 2006. The video includes red-eye planes leaving the West Coast for the East Coast, the East Coast waking up, and sporadic delayed flights. The code (including links to the data) is available at https://github.com/heike/usflights. An accompanying video at https://vimeo.com/119233996 shows operations during a northeastern snow day, March 13, 1993. Used with the permission of Heike Hofmann.
Views: 454 Annual Reviews Extra
This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Geographic_information_system 00:01:57 1 History of development 00:09:50 2 Techniques and technology 00:10:54 2.1 Relating information from different sources 00:13:12 2.2 GIS uncertainties 00:15:21 2.3 Data representation 00:16:50 2.4 Data capture 00:22:06 2.5 Raster-to-vector translation 00:23:35 2.6 Projections, coordinate systems, and registration 00:24:30 3 Spatial analysis with geographical information system (GIS) 00:26:06 3.1 Slope and aspect 00:30:00 3.2 Data analysis 00:32:03 3.3 Topological modeling 00:32:43 3.4 Geometric networks 00:33:45 3.5 Hydrological modeling 00:35:26 3.6 Cartographic modeling 00:36:20 3.7 Map overlay 00:38:12 3.8 Geostatistics 00:41:04 3.9 Address geocoding 00:42:32 3.10 Reverse geocoding 00:43:26 3.11 Multi-criteria decision analysis 00:44:17 3.12 Data output and cartography 00:45:54 3.13 Graphic display techniques 00:48:03 3.14 Spatial ETL 00:48:48 3.15 GIS data mining 00:49:35 4 Applications 00:51:48 4.1 Open Geospatial Consortium standards 00:53:49 4.2 Web mapping 00:55:10 4.3 Adding the dimension of time 00:57:52 5 Semantics 01:00:27 6 Implications of GIS in society 01:01:27 6.1 GIS in education 01:02:30 6.2 GIS in local government Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.8502004685025949 Voice name: en-US-Wavenet-F "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= A geographic information system (GIS) is a system designed to capture, store, manipulate, analyze, manage, and present spatial or geographic data. GIS applications are tools that allow users to create interactive queries (user-created searches), analyze spatial information, edit data in maps, and present the results of all these operations. GIS (more commonly GIScience) sometimes refers to geographic information science (GIScience), the science underlying geographic concepts, applications, and systems.GIS can refer to a number of different technologies, processes, techniques and methods. It is attached to many operations and has many applications related to engineering, planning, management, transport/logistics, insurance, telecommunications, and business. For that reason, GIS and location intelligence applications can be the foundation for many location-enabled services that rely on analysis and visualization. GIS can relate unrelated information by using location as the key index variable. Locations or extents in the Earth space–time may be recorded as dates/times of occurrence, and x, y, and z coordinates representing, longitude, latitude, and elevation, respectively. All Earth-based spatial–temporal location and extent references should be relatable to one another and ultimately to a "real" physical location or extent. This key characteristic of GIS has begun to open new avenues of scientific inquiry.
Views: 6 wikipedia tts
Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields Yoichi Ochiai*, Kota Kumagai**, Takayuki Hoshi***, Jun Rekimoto****, Satoshi Hasegawa**, and Yoshio Hayasaki** *University of Tsukuba ** Utsunomiya University ***Nagoya Institute of Technology **** The University of Tokyo and Sony CSL project page: http://digitalnature.slis.tsukuba.ac.jp/2015/06/fairy-lights-in-femtoseconds/ Abstract We present a method of rendering aerial and volumetric graphics using femtosecond lasers. A high-intensity laser excites a physical matter to emit light at an arbitrary 3D position. Popular applications can then be explored especially since plasma induced by a femtosecond laser is safer than that generated by a nanosecond laser. There are two methods of rendering graphics with a femtosecond laser in air: Producing holograms using spatial light modulation technology, and scanning of a laser beam by a galvano mirror. The holograms and workspace of the system proposed here occupy a volume of up to 1 cm^3; however, this size is scalable depending on the optical devices and their setup. This paper provides details of the principles, system setup, and experimental evaluation, and discussions on scalability, design space, and applications of this system. We tested two laser sources: an adjustable (30-100 fs) laser which projects up to 1,000 pulses per second at energy up to 7 mJ per pulse, and a 269-fs laser which projects up to 200,000 pulses per second at an energy up to 50 ¹J per pulse. We confirmed that the spatiotemporal resolution of volumetric displays, implemented with these laser sources, is 4,000 and 200,000 dots per second. Although we focus on laser-induced plasma in air, the discussion presented here is also applicable to other rendering principles such as fluorescence and microbubble in solid/liquid materials. Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki, Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields, http://arxiv.org/abs/1506.06668 (ArXiv Preprint: *Submitted to ACM Transactions on Graphics (via Acceptance with major revision in ACM SIGGRAPH 2015) Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki: Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields, Proc. ACM SIGGRAPH 2015, Emerging Technologies, accepted, Los Angeles, California (USA), 9-13 Aug., 2015. [Demo] Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki: Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields, Proc. ACM SIGGRAPH 2015, Posters, accepted, Los Angeles, California (USA), 9-13 Aug., 2015. [Poster] Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki: Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields, Proc. ACM SIGGRAPH 2015, Talks, accepted, Los Angeles, California (USA), 9-13 Aug., 2015.
Views: 1051669 Yoichi Ochiai
Robert Grossman, Director of the Center for Data Intensive Science at the University of Chicago, gives a keynote presentation for the Yale Day of Data 2015, with an introduction by the Yale University Librarian, Susan Gibbons, on September 18, 2015. For more information about the Day of Data, visit http://elischolar.library.yale.edu/dayofdata/
Views: 454 YaleUniversity
PCD @ Los Angeles is an inclusive event that will bring together people of all ages to celebrate and explore art, code, and activism. The day-long event features four themed-tracks — Accessibility, Disability, and Care, Radical Pedagogy, Under the Silicon, the Beach!, and Epic Play!. Each themed track contains lightning talks and sessions presented by conference guests we invite through an open call. 10:30AM | Welcome! 10:45AM | State of the Union 11:15AM | Coffee Break 11:25AM | Under the Silicon, the Beach Lightning Talks - The Resistance of Everyday Objects: Encoding Black Ritual Practice as Social Technology with Ron Morrison [Elegant Collisions] - The Voice in the Machine with Cynthia X. Hua - Incantation in Code with Lark VCR - Limitation as Poetry with Stalgia Grigg - Simulating Surveillance: Deconstructing the Designs of Algorithmic Surveillance Systems with Peter Polack 1:30PM | Accessibility, Disability, and Care Lightning Talks - Track intro with Taeyoon Choi & Johanna Hedva - Accessibility in an Open-Source Community with Claire Kearney-Volpe and Luis Morales-Navarro - Sharpness With Blurred Edges: How We Try To Represent Being In - Pain with Luke Fischbeck - Eyeballs to the wall with Rachel Simanjuntak 2:30PM | Radical Pedagogy Lightning Talks - Business as Usual, CANCELED with Color Coded - A Cohort, Not a Curriculum with Molly Morin - You're Doing a Great Job, Professor! with A.M. Darke - Defense Against the Dark Arts with An Xiao Mina - Bias in Natural Language Processing: To Create or Reflect Society with Echo Theohar 3:30PM | Epic Play! Lightning Talks - Play every day with Saskia Freeke - Party Games: Speculative Play Through Form with Kristin McWharter - A cloud machine in the dessert with Adelle Lin - Interworveld with Patrick Michael Ballard - The Deinstrumentalization of Games with Eddo Stern
Views: 2350 Processing
NEH Office of Digital Humanities 2015 Project Directors Meeting, September 25, 2015. Lightning round presentations by project directors of National Endowment for the Humanities grant-supported digital humanities projects. Please click "show more" below for links to the Lightning Round for each group of grantees. To view a complete list of projects and access direct links to the Lightning Round for Digital Humanities Start-Up Grants, please visit: http://www.neh.gov/divisions/odh/grant-news/videos-2015-digital-humanities-start-grantees To view a complete list of projects and access direct links to Lightning Round videos for Digital Humanities Implementation Grants, please visit: http://www.neh.gov/divisions/odh/grant-news/videos-2015-digital-humanities-implementation-grantees To view a complete list of projects and access direct links to Lightning Round videos for Special Projects, 2016/2017 Institutes for Advanced Topics in the Digital Humanities, and NEH/DFG Bilateral Digital Humanities Program Grantees, please visit: http://www.neh.gov/divisions/odh/grant-news/videos-special-projects-20162017-institutes-advanced-topics-in-the-digital-humanities-and-nehdfg-bil
Views: 1178 NEHgov
Please Subscribe! http://www.youtube.com/c/MITVideoProductions?sub_confirmation=1
Views: 52 MIT Video Productions
Featuring presentations by Lauren Peritz, Tyler Scott, and Colin Cameron. Filmed at UC Davis on Friday, October 27, 2017.
Views: 136 UC Davis Social Sciences
Views: 1569 Kakoli Bandyopadhyay
CEC ArtsLink presented a pilot ArtsLink Assembly on Artists and Global Citizenship livestreaming from New York City on the global, commons-based peer produced HowlRound TV network at howlround.tv Friday 16 November 2018 at 2 p.m. EST (New York) / 19.00 UTC +0 (London) / 20.00 UTC +1 (Berlin) / 21.00 UTC +2 (Bucharest) / 22.00 UTC +3 (Moscow). Use #ArtsLinkAssembly in social media. The ArtsLink Assembly is a new public forum to share practices and ideas, to network and foster dialogue with international and U.S. artists, cultural institutions, foundations, and city and federal agencies. Central to the Assembly is the exploration of the impact of international cultural exchange and the artists' growing role in social justice and building an open democratic society. The ArtsLink Fellows 2018 from Albania, Georgia, Kazakhstan, Latvia, Poland, Romania, Russia, Serbia, and Ukraine will participate in presentations and focused dialogues. Speakers included, among others, Simon Brault, Director, Canada Council for the Arts; Izabel Galliera, author of Social Practice in Post-Soviet Europe; Leyya Tawil and Mike Khoury, artists; Nina Murray, U.S. State Department; Noor Zafar, lawyer; and Guiomar Ochoa, NEA. Foundations panel moderated by Cathy Edwards, New England Foundation for the Arts, features Zeyba Rahman, Doris Duke Foundation for Islamic Art; Michelle Coffey, Lambent Foundation; Rashida Bumbray, Open Society Foundations; and Barbara Lanciers, Trust for Mutual Understanding. Video index: 0:00 — Welcome Hadrien Coumans and Brent Michael Davids, Lenape Center / Simon Dove, CEC ArtsLink 7:39 — ArtsLink Fellows 2018: Inga Lāce, Latvia / Assel Kadyrkhanova, Kazakhstan 18:30 — Undoing Nationalism: Laurel Ptak, Art in General, and ArtsLink alum Michal Novotny, Centre for Contemporary Art FUTURA, Prague, Czech Republic 29:20 — Arts Envoy Program: Nina Murray, U.S. Department of State 36:18 — The Ecological Challenge: Hadrien Coumans and Brent Michael Davids, Lenape Center 44:22 — New York Safe Haven Residency: Ashley Tucker, Artistic Freedom Initiative and Sebastien Sanz de Santamaria, Residency Unlimited 55:13 — Arab Experimentalism in Music, Performance and Live Art: artists Leyya Tawil and Mike Khoury 1:06:20 — ArtsLink Fellows 2018: Bozhena Zakaliuzhna, Ukraine / Viacheslav Ivaschenko, Russia 1:17:50 — The Arts Beyond Borders — Beginning with the Americas: Simon Brault, CEO Canada Council for the Arts. View the English transcript on the Canada Council for the Arts website: https://canadacouncil.ca/spotlight/2018/11/the-arts-beyond-borders-beginning-with-the-americas View the French transcript on the Canada Council for the Arts website: https://conseildesarts.ca/pleins-feux/2018/11/l-art-par-dela-les-frontieres-par-dela-celles-des-ameriques 1:45:25 — Foundations Investing in Trans-National Cultural Programs: Challenges and Opportunities. Panel moderated by Cathy Edwards, New England Foundation for the Arts with Zeyba Rahman, Doris Duke Foundation for Islamic Art; Michelle Coffey, Lambent Foundation; Rashida Bumbray, Open Society Foundations; and Barbara Lanciers, Trust for Mutual Understanding 2:30:30 — ArtsLink Fellows 2018: Zoya Falkova, Kazakhstan 2:41:10 — The Relevance of Socially Engaged Art Practice in Times of Crisis: Izabel Galliera, Assistant Professor, McDaniel College 2:57:33 — How the National Endowment for the Arts Fosters International Creative Collaboration: Guiomar Ochoa, International Activities Specialist, National Endowment for the Arts 3:07:35 — ArtsLink Fellows 2018: Adela Demetja, Albania / Karolina Halatek, Poland 3:18:26 — Make Sanctuary Not Art — Institutions, Artists and the Politics of Solidarity: Abou Farman Farmaian, The New School 3:29:17 — Priit Raud, ArtsLink alum, Estonia 3:41:14 — The Muslim Ban: Policies Targeting Muslim Communities: Noor Zafar, ACLU 3:51:48 — ArtsLink Fellows 2018: Raluca Croitoru, Romania / Filip Rađenović, Serbia 3:59:30 — Thanks: All Fellows 2018 About HowlRound TV HowlRound TV is a global, commons-based peer produced, open access livestreaming and video archive project stewarded by the nonprofit HowlRound. HowlRound TV is a free and shared resource for live conversations and performances relevant to the world's performing arts and cultural fields. Its mission is to break geographic isolation, promote resource sharing, and to develop our knowledge commons collectively. Participate in a community of peer organizations revolutionizing the flow of information, knowledge, and access in our field by becoming a producer and co-producing with us. Learn more by going to our participate page. For any other queries, email [email protected], or call Vijay Mathew at +1 917.686.3185 Signal/WhatsApp. View the video archive of past events.
Views: 403 HowlRound Theatre Commons
A list of things that Mister Welch is no long allowed to do in a tabletop rpg game. From Dungeons and dragons, call of cthulu, Pathfinder, Star Wars, and many other tabletop games and modules! 2450 entries in all! If you wish to see more from Eastside Show SCP (Eastside Steve), be sure to subscribe today for the latest videos! https://goo.gl/KekHSK The complete reading compilation of "Things Mr. Welch is No Longer Allowed to do in a RPG" numbers 1-2540! Enjoy the insanity, featuring RPG loop holes, insanity, and all sorts of table top shenanigans! Read along with me! ♣Read along: http://theglen.livejournal.com/389635.html TVtropes page: http://tvtropes.org/pmwiki/pmwiki.php/Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG "Pixel Peeker Polka - slower" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Views: 168956 Eastside Show SCP
This is an audio version of the Wikipedia Article: Artificial intelligence Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. You can find other Wikipedia audio articles too at: https://www.youtube.com/channel/UCuKfABj2eGyjH3ntPxp4YeQ You can upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "The only true wisdom is in knowing you know nothing." - Socrates SUMMARY ======= Artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. In computer science AI research is defined as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".The scope of AI is disputed: as machines become increasingly capable, tasks considered as requiring "intelligence" are often removed from the definition, a phenomenon known as the AI effect, leading to the quip in Tesler's Theorem, "AI is whatever hasn't been done yet." For instance, optical character recognition is frequently excluded from "artificial intelligence", having become a routine technology. Modern machine capabilities generally classified as AI include successfully understanding human speech, competing at the highest level in strategic game systems (such as chess and Go), autonomously operating cars, and intelligent routing in content delivery networks and military simulations. Artificial intelligence was founded as an academic discipline in 1956, and in the years since has experienced several waves of optimism, followed by disappointment and the loss of funding (known as an "AI winter"), followed by new approaches, success and renewed funding. For most of its history, AI research has been divided into subfields that often fail to communicate with each other. These sub-fields are based on technical considerations, such as particular goals (e.g. "robotics" or "machine learning"), the use of particular tools ("logic" or artificial neural networks), or deep philosophical differences. Subfields have also been based on social factors (particular institutions or the work of particular researchers).The traditional problems (or goals) of AI research include reasoning, knowledge representation, planning, learning, natural language processing, perception and the ability to move and manipulate objects. General intelligence is among the field's long-term goals. Approaches include statistical methods, computational intelligence, and traditional symbolic AI. Many tools are used in AI, including versions of search and mathematical optimization, artificial neural networks, and methods based on statistics, probability and economics. The AI field draws upon computer science, information engineering, mathematics, psychology, linguistics, philosophy, and many others. The field was founded on the claim that human intelligence "can be so precisely described that a machine can be made to simulate it". This raises philosophical arguments about the nature of the mind and the ethics of creating artificial beings endowed with human-like intelligence which are issues that have been explored by myth, fiction and philosophy since antiquity. Some people also consider AI to be a danger to humanity if it progresses unabated. Others believe that AI, unlike previous technological revolutions, will create a risk of mass unemployment.In the twenty-first century, AI techniques have experienced a resurgence following concurrent advances in computer power, large amounts of data, and theoretical understanding; and AI techniques have become an essential part of the technology industry, helping to solve many challenging problems in computer science, software engineering and operations research.
Views: 83 wikipedia tts
This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Artificial_intelligence 00:05:06 1 History 00:12:09 2 Basics 00:20:38 3 Problems 00:21:15 3.1 Reasoning, problem solving 00:22:08 3.2 Knowledge representation 00:25:56 3.3 Planning 00:27:03 3.4 Learning 00:28:41 3.5 Natural language processing 00:30:27 3.6 Perception 00:31:24 3.7 Motion and manipulation 00:32:59 3.8 Social intelligence 00:34:25 3.9 General intelligence 00:37:12 4 Approaches 00:38:00 4.1 Cybernetics and brain simulation 00:38:47 4.2 Symbolic 00:39:57 4.2.1 Cognitive simulation 00:40:41 4.2.2 Logic-based 00:41:26 4.2.3 Anti-logic or scruffy 00:42:17 4.2.4 Knowledge-based 00:43:06 4.3 Sub-symbolic 00:43:44 4.3.1 Embodied intelligence 00:44:54 4.3.2 Computational intelligence and soft computing 00:45:43 4.4 Statistical learning 00:47:42 4.5 Integrating the approaches 00:49:55 5 Tools 00:50:15 5.1 Search and optimization 00:53:14 5.2 Logic 00:55:18 5.3 Probabilistic methods for uncertain reasoning 00:57:32 5.4 Classifiers and statistical learning methods 00:59:44 5.5 Artificial neural networks 01:03:12 5.5.1 Deep feedforward neural networks 01:06:05 5.5.2 Deep recurrent neural networks 01:07:40 5.6 Evaluating progress 01:10:47 6 Applications 01:12:03 6.1 Healthcare 01:14:48 6.2 Automotive 01:17:41 6.3 Finance and economics 01:19:41 6.4 Government 01:19:50 6.5 Video games 01:20:33 6.6 Military 01:21:05 6.7 Audit 01:21:32 6.8 Advertising 01:22:14 6.9 Art 01:23:21 7 Philosophy and ethics 01:24:08 7.1 The limits of artificial general intelligence 01:27:09 7.2 Potential harm 01:27:50 7.2.1 Existential risk 01:30:40 7.2.2 Devaluation of humanity 01:31:21 7.2.3 Social justice 01:31:50 7.2.4 Decrease in demand for human labor 01:33:35 7.2.5 Autonomous weapons 01:34:02 7.3 Ethical machines 01:34:30 7.3.1 Artificial moral agents 01:35:17 7.3.2 Machine ethics 01:37:31 7.3.3 Malevolent and friendly AI 01:39:07 7.4 Machine consciousness, sentience and mind 01:39:39 7.4.1 Consciousness 01:41:02 7.4.2 Computationalism and functionalism 01:41:48 7.4.3 Strong AI hypothesis 01:42:25 7.4.4 Robot rights 01:43:02 7.5 Superintelligence 01:43:36 7.5.1 Technological singularity 01:44:54 7.5.2 Transhumanism 01:45:42 8 In fiction 01:48:21 9 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.9710106818362554 Voice name: en-GB-Wavenet-D "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= In the field of computer science, artificial intelligence (AI), sometimes called machine intelligence, is intelligence demonstrated by machines, in contrast to the natural intelligence displayed by humans and other animals. Computer science defines AI research as the study of "intelligent agents": any device that perceives its environment and takes actions that maximize its chance of successfully achieving its goals. More specifically, Kaplan and Haenlein define AI as “a system’s ability to correctly interpret external data, to learn from such data, and to use those learnings to achieve specific goals and tasks through flexible adaptation”. Colloquially, the term "artificial intelligence" is applied when a machine mimics "cognitive" functions that humans associate with other human minds, such as "learning" and "problem solving".The scope of AI is disputed: as machines become increasingly capable, tasks considered as requiring "intelligence" are often removed from the definition, a phenomenon known as the AI effect, leading to the quip in Tesler's Theorem, "AI is whatever hasn't been done yet." For instance, optical character recognition is frequently excluded from "artificial intelligence", having become a routine technology. Modern machine capabilities generally classified as AI include successfully understanding human speech, competing at the highest level in strategic game systems (such as chess and Go), autonomously operating cars, and intelligent routing in content delivery networks and military simulations. Borrowing from the management literat ...
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The Dr. Allen Root Contemporary Art Distinguished Lecture with Gerald McMaster Ph.D., Fredrik S. Eaton Curator, Canadian Art, Art Galley of Ontario Dr. McMaster was recently selected as co-Artistic Director to the 2012 Biennale of Sydney. In his lecture, he will touch on the themes and issues that will shape this important international exhibition. Dr. McMaster, a curator and artist, was responsible for the installation of the permanent exhibitions at the Smithsonian National Museum of the American Indian, and more recently the reinstallation of the Canadian Wing at the Art Gallery of Ontario. His publications include New Tribe/New York (2005), Remix (2007), and the critically acclaimed Inuit Modern (2011). His awards and recognitions include the 2001 ICOM-Canada Prize, the 2005 National Aboriginal Achievement Award, and the Order of Canada (2007). Location: Arthur M. Loew Auditorium
Views: 4784 Dartmouth
The radio show Calling All Cars hired LAPD radio dispacher Jesse Rosenquist to be the voice of the dispatcher. Rosenquist was already famous because home radios could tune into early police radio frequencies. As the first police radio dispatcher presented to the public ear, his was the voice that actors went to when called upon for a radio dispatcher role. The iconic television series Dragnet, with LAPD Detective Joe Friday as the primary character, was the first major media representation of the department. Real LAPD operations inspired Jack Webb to create the series and close cooperation with department officers let him make it as realistic as possible, including authentic police equipment and sound recording on-site at the police station. Due to Dragnet's popularity, LAPD Chief Parker "became, after J. Edgar Hoover, the most well known and respected law enforcement official in the nation". In the 1960s, when the LAPD under Chief Thomas Reddin expanded its community relations division and began efforts to reach out to the African-American community, Dragnet followed suit with more emphasis on internal affairs and community policing than solving crimes, the show's previous mainstay. Several prominent representations of the LAPD and its officers in television and film include Adam-12, Blue Streak, Blue Thunder, Boomtown, The Closer, Colors, Crash, Columbo, Dark Blue, Die Hard, End of Watch, Heat, Hollywood Homicide, Hunter, Internal Affairs, Jackie Brown, L.A. Confidential, Lakeview Terrace, Law & Order: Los Angeles, Life, Numb3rs, The Shield, Southland, Speed, Street Kings, SWAT, Training Day and the Lethal Weapon, Rush Hour and Terminator film series. The LAPD is also featured in the video games Midnight Club II, Midnight Club: Los Angeles, L.A. Noire and Call of Juarez: The Cartel. The LAPD has also been the subject of numerous novels. Elizabeth Linington used the department as her backdrop in three different series written under three different names, perhaps the most popular being those novel featuring Det. Lt. Luis Mendoza, who was introduced in the Edgar-nominated Case Pending. Joseph Wambaugh, the son of a Pittsburgh policeman, spent fourteen years in the department, using his background to write novels with authentic fictional depictions of life in the LAPD. Wambaugh also created the Emmy-winning TV anthology series Police Story. Wambaugh was also a major influence on James Ellroy, who wrote several novels about the Department set during the 1940s and 1950s, the most famous of which are probably The Black Dahlia, fictionalizing the LAPD's most famous "cold case", and L.A. Confidential, which was made into a film of the same name. Both the novel and the film chronicled mass-murder and corruption inside and outside the force during the Parker era. Critic Roger Ebert indicates that the film's characters (from the 1950s) "represent the choices ahead for the LAPD": assisting Hollywood limelight, aggressive policing with relaxed ethics, and a "straight arrow" approach. http://en.wikipedia.org/wiki/LAPD
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My advice is this: Settle! That's right. Don't worry about passion or intense connection. Don't nix a guy based on his annoying habit of yelling "Bravo!" in movie theaters. Overlook his halitosis or abysmal sense of aesthetics. Because if you want to have the infrastructure in place to have a family, settling is the way to go. Based on my observations, in fact, settling will probably make you happier in the long run, since many of those who marry with great expectations become more disillusioned with each passing year. (It's hard to maintain that level of zing when the conversation morphs into discussions about who's changing the diapers or balancing the checkbook.) Obviously, I wasn't always an advocate of settling. In fact, it took not settling to make me realize that settling is the better option, and even though settling is a rampant phenomenon, talking about it in a positive light makes people profoundly uncomfortable. Whenever I make the case for settling, people look at me with creased brows of disapproval or frowns of disappointment, the way a child might look at an older sibling who just informed her that Jerry's Kids aren't going to walk, even if you send them money. It's not only politically incorrect to get behind settling, it's downright un-American. Our culture tells us to keep our eyes on the prize (while our mothers, who know better, tell us not to be so picky), and the theme of holding out for true love (whatever that is—look at the divorce rate) permeates our collective mentality. Even situation comedies, starting in the 1970s with The Mary Tyler Moore Show and going all the way to Friends, feature endearing single women in the dating trenches, and there's supposed to be something romantic and even heroic about their search for true love. Of course, the crucial difference is that, whereas the earlier series begins after Mary has been jilted by her fiancé, the more modern-day Friends opens as Rachel Green leaves her nice-guy orthodontist fiancé at the altar simply because she isn't feeling it. But either way, in episode after episode, as both women continue to be unlucky in love, settling starts to look pretty darn appealing. Mary is supposed to be contentedly independent and fulfilled by her newsroom family, but in fact her life seems lonely. Are we to assume that at the end of the series, Mary, by then in her late 30s, found her soul mate after the lights in the newsroom went out and her work family was disbanded? If her experience was anything like mine or that of my single friends, it's unlikely. And while Rachel and her supposed soul mate, Ross, finally get together (for the umpteenth time) in the finale of Friends, do we feel confident that she'll be happier with Ross than she would have been had she settled down with Barry, the orthodontist, 10 years earlier? She and Ross have passion but have never had long-term stability, and the fireworks she experiences with him but not with Barry might actually turn out to be a liability, given how many times their relationship has already gone up in flames. It's equally questionable whether Sex and the City's Carrie Bradshaw, who cheated on her kindhearted and generous boyfriend, Aidan, only to end up with the more exciting but self-absorbed Mr. Big, will be better off in the framework of marriage and family. (Some time after the breakup, when Carrie ran into Aidan on the street, he was carrying his infant in a Baby Björn. Can anyone imagine Mr. Big walking around with a Björn?)
Views: 208842 Shari Wing