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Here are 15 EXTREMELY QUICK facts, tips, and tricks about the mega knight in JUST 1 minute and a half!
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MUSIC USED (credit not necessary, but I still will)►
"Fast Lane" by Gunnar Olsen
"Another Perspective" by Silent Partner
Lens Flare Images In ErnieCIII Logo's Eyes In Intro:
Metal Slam Sound Effect In Intro:
Power Up Sound Effect in Intro:
Whoosh Sound Effect:
Whoosh #2 Sound Effect:
Pop Sound Effect:
Clash Royale Clan Entry Code►
NOBODY NEEDS BALANCE CHANGES!!!!
Unessasary updates that nobody needs..last time when people asked for cards like goblin giant or barbarian barrel you didn't add them because they were silly and dumb idea's! But now super cell is so desperate to gain relevancy..they add these trash Ideas back where they came from🙄.
"Oh,I hear another balance change that nobody needs.." I mean like..there weren't as many balance updates when this game was relevant and when it's popularity declined super cell is doing some crazy updates to try and make people join back! Let me guess the next card- flying goblin,frost giant, turret ..I mean like if it gets to a point where this game is so low in making good income and relevancy they might as well add "God" in the game...And make it's rarity some crazy "last minute work" like *Hero* ..which they never intend to ever add but they have no choice cuz their too broke.
They are trying to make people join back by doing these unessasary updates...I mean they went way to far when they made the attack speed of the witch to 1 second! C'mon man the witch hardly does A lot of damage and you just reduced its dps?? Not Cool😠
And what about mega knight! HUH?! It hardly takes down a tower now since the stupid "BALANCE CHANGES". If you fireball a full health mega knight it can no longer take the princess tower on it own! *not cool* .
And mega knight take forever to take down an enemy like when 2 mega knights vs each other without the princess towers help or other troops help the fight could take a while 2 minutes of them doing so little damage each time they hit..even a prince could stop a mega knight easily even with the help of *spear goblins* !
Tip #7 is wrong, you want to place your mini tank to draw the mega knight into both towers range. Most of the tips in these videos are completely useless. Also if you zap fast enough the leap will go to the tower for insane damage. Stop for informing viewers with noob tips. Consult with a high level player first.
I do try my best to research and find tips that are valuable, but I may not be able to find everything that every player is looking for. In my newer videos, I've put disclaimers informing people that the series is mainly meant for players who just got the card and want to start using it quickly (but correctly). As for experienced players, I try to also find either 1 or 2 cool tricks even they may now know (such as the goblin barrel trick with the mega knight). But hey, even if you didn't learn anything new, it shouldn't have wasted your time at all. After all...the video is only a minute and a half. I'll definitely check out Team Queso's tips.
ErnieC3 The situation you mentioned is really hypothetical. You should always assume same level, and the mega knight will actually die mid air after killing a knight in the range of your towers for an almost game winning trade. You can see in your video the MK's health is almost similar after the trade, and additional tower's dps would kill. This also exposes any support troops to easier defend a push. You always see high level players drop tanks in middle to distract, squishy troops are used to surround. Then your second argument assumes same level spells which contradicts the base of your first example. The jump won't kill all skeltons in a skeleton army and guards will still dps the mega knight after the jump. Zapping will work for these situations as well as for regular skeletons, spear goblins, and will help one shot most ranged units like marketeer, ice wizard, and wizard. As far as trophies go, 4900 for a max level is actually considered the bottom and spamming higher level troops usually gets you there.
Just seemed like you put minimal effort to the video and I know it's supposed to be a short series, but you're taking out potential utility you can share with your viewers. Consider looking at team queso's tips on cards on their channel. Very informative and more importantly, extremely helpful tips that are usable in even high level matches.
Don't excuse quality, and not flaming. I don enjoy your content, but a lot of videos on tips are not that helpful as they're mostly common sense. Take the time to research so you can give your viewers the best tips possible 👍
Clash on bud
The mega knight's jump would just deal more damage to the mini-tank and, considering if someone's underleveled in both their mini-tank and crown towers, the mega knight could have a chance at hitting the tower in some form. As for the second thing, zapping the goblin gang would be a waste because, unless your zap is a higher level than the goblin gang (which can't be assumed for all players or plaers in torunaments), the goblins won't die to the zap, therefore wasting time. Also, I am a 4900 trophy player, so I won't "stop for informing" my viewers. Hope this helps :)
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