Balance Update Announced | CWA Mobile Gaming
Subscribe to Me: https://goo.gl/qFh722
Watch Next, Balance Wish-List (compare!), https://goo.gl/v4h45g
Clash Royale Balance Update has been announced for August 2018. Today I'll share the list and we'll give some quick opinions on the various buffs and nerfs. What surprised you? What were you happy with? What change didn't you like? Let me know in the comments below! Enjoy!
►►10 Tips for Magic Archer - https://goo.gl/JkL9Pb
►►#1 Best Player in China - https://goo.gl/6WYzcF
►►Responding to Critics - https://goo.gl/uZ34Q1
I'm Proud to be a community partner with Bren Chong!
►► Instagram - https://goo.gl/jEcVu1
►► Twitter - https://goo.gl/c1u5V8
►►Check out my player profile: https://goo.gl/Ve4J1S
►►Top deck text guides: https://goo.gl/NJzUuG
Meet the CWA team!:
►►Editing Credits to ErnieC3 - https://goo.gl/779rN4
►►Thumbnail Credits to Mthja - https://goo.gl/HVVrfC
►►StatsRoyale Guides by Carl - https://goo.gl/X9p7ke
►►Patreon Management by Shajan - https://goo.gl/UKcL9u
►►Stream Management by KeaGirl - https://goo.gl/BVP56u
Like the channel? Consider becoming a Patreon! Check it out here:
I stream LIVE on Facebook 5 days a week here:
I have a Discord server with weekly giveaways here:
#BalanceIsComing #WhereIsValkyrie #BombTowerOP
THANK YOU to my PATREONS!! LOVE YOU ALL!
- James Dalebrook
- Kiwi Klasher
- Adam Stauber
- Tyler Skinner
- Jake Martin
- Mark Meyers
- Adam Perez
- The Slim Fool
- Yousuf AlAraifi
- Nate Dog
- Jerry E Case
- Colton Hathaway
- Richard Parnall
- Zak Grove
- Devin Zeeman
►►Twitter - @Clash_With_Ash
►►Instagram - Clash_With_Ash
►►Facebook - Clash With Ash Official
Pick up your CWA swag here!!
I hope in the next Balance Changes , CR Team will
-nerf : - Valkyrie
- Royal Hogs
- buff : - Bomb Tower
- Ice Spirit
- Dart Goblin
- Barbarian Barrel
And will remove the Royal Giant and Elite Barbarians from this fucking game .
Not happy at all. Supercell needs to get rid of 15% of their cards or drastically buff some of them to put them anywhere close to the meta. Giant snowball, royal hogs, barbarian barrel, etc. And they also need to stop needing cards into oblivion like what they did to the royal recruits. The balloon nerf I don’t agree with, and I agree that the inferno dragon needed a nerf, even though I use it, but this was a ridiculous nerf
Wow... gj supercell... You take a perfect card that is not overpowered and you do anything to put it in a grave (inferno d/balloon)
Then you take a cancer card (knight) and buff it so it can defeat 10 john cenas and still get to the tower.
I am not joking, but if they keep up the knight buffs it will become stronger than the hog rider
What I think about the nerfs and buffs
King tower: Idc about it
Knight: HA F U VALK >:3
Cannon cart: I like all the buffs EXCEPT the no knockback buff. I use the cannon cart and I believe giving him a no knockback will make spells like logs, fireballs, and snowballs useless against him so he will be a little bit op.
Inferno dragon: WHY SO MANY NERFS SUPERCELL! Knockback did piss me off a bit but the range...WHY!?
Tesla: lifetime debuff is dumb, slower attacks...ok
Bomb tower: lifetime debuff is dumb...everything else is GREAT
Baby dragon: Everything is ok
Royal hogs: Could use a _little_ more buffs
Balloon: yeah it is more balanced now, FIREBALL MOTHA FACKA
*Now for the cards that need a buff and debuff*
Royal recuits: Make the useful supercell, 7 ELIXER
Valk: Decrease the darn damage and/or hp
Witch: plz slow down the spawn, my cards are having a ruff time getting to her when she keeps spawning skeletons that fast😠
(And give a better buff)
Barbarian barrel: It is the only spell in the game that cant reach a damn princess tower, rework it!
_Thats all folks_
Plz leave me your opinions in the chat
(In a respectful manner😤)
Maybe inferno dragon gets a buff later that makes it fly slightly faster thus if it is susceptible to knock back it’s not as damaging because it will close that distance. Thus granting the knock back but not entirely killing off the dragon.
This is biggest problem with this game, balance updates kill cards leaving players feeling helpless that have levelled them up why cant there be two ladders tourney standard ladder and regular ladder maybe tourney standard could have little to no rewards to keep ladder relevant. I just have so many cards i want to use And no where i can use them!!!!!!
basically, every air unit can be knocked back. this means, air sweeper from coc is going to be released in clash royale sooner or later. Supercell is just testing right now how it is going to affect lavaloon strategies this moment. Just think about it.
DRAGONS Amazing decision to decrease the range of the inferno dragon. Adding knock back to baby drag and loon was also brilliant.
TOWERS The nerf to Tesla was obviously needed, and conversely the buff to bomb tower is exceptional. However, with the combined buffs, I think golem decks will become a little bit too powerful. In my opinion, to balance this out, golem could use a tiny nerf.
KNIGHT/VALKYRIE I believe increasing the knight’s damage was a mistake because it’s already used quite a bit. I love Valkyrie, but she’s way too tanky. Her main purpose should be to take out swarms and glass cannons, not tank for other troops.
OTHER Cannon cart deserved it, so did royal hogs.
XBOW I would’ve liked to see a slight buff to xbow, just so that it can be viable for those who aren’t in the top arenas. It’s mostly used in arena 12, where it reigns, but other than that it’s barely used!
WITCH She’s a great card, but is way too overpowered if you don’t have Valkyrie or executioner in your deck. I believe it’s the spawn rate. Have her spawn 2 skeletons instead of 3, or slow down the spawn rate.
HEAL Additionally, heal is too weak. Perhaps it could be reworked to instantly heal 20% health or something like that. As is, it’s almost useless.
BARBARIAN BARREL Lastly, the poor barb barrel is a sorry excuse for a log. The barb at the end doesn’t really do anything, and the barrel doesn’t do any damage to the tower since it can’t make it there, and lastly, it costs more than the log! I think this card as a lot of potential. It could be an alternative to miner and gob barrel by allowing the barrel to go all the way to the towerand the barbarian attacking immediately!
I still don't understand what supercell is confused about for 2 reasons
First if a defensive building lifetime is 35 sec then why the furnace is of 50 sec for same elixir , same case with bomb tower and gob Hut, not using defensive building seems better
Second: why they don't listen to community that much
In my opinion that is worst ,, balance changes" in history... Tesla not was op and its a common, with 35 s lifetime furnance with 50 s will be op, also fireball, it also will be op, now it will counter almost all air troops when poison will be shit now. Valk and witch is still op valk can stop almost every ground unit up to 6 elixir, witch hp is still a joke if even fireball + log cant kill her.
now i think inferno tower range should be reduces but only with golem and giant nerf because now 2 tenk kiler are nerfed(tesla and inferno dragon) also all spawner buildings should be nerfed hard and freeze and rage. then giant skeleton prince and that little piece of mini pekka nerf also. It's just my opinion
...... inferno dragon is little to much.
good video ash and good balance for me just Supercell didnt touch Valkyrie and Witch but i hope they will soon. balon is op and this is good. also think about his bomb after death so with this nerf no more eating the tower 1000 and more hp in one touch just like that.
As a recreational player I find the balance updates a huge frustration. You work hard and invest all your gold in upgrading your troops on a particular deck and wham they get nerfed.
From a supercell point of view its great as people will get frustrated that they under performing and will be tempted to pay to get back to where they were.
Just my thoughts.
Did they Nerf laloon tho? One of the biggest nuisances to laloon was inferno dragon, and now fireball resets it...this seems like possibly even a buff.
Also, they indirectly buffed the hell out of giant snowball - for very little elixir it knocks back even more troops now, and even resets inferno dragon. I wouldn't be surprised if it sees usage on laloon, tbh.
Now, I think EVERYONE is going to carry FIREBALL as it can counter balloon, reset inferno drag, knockback dragon, AND do everything it could normally do. FIREBALL NERF in line?
I thought BALLOON was perfect where it was. Not too difficult to counter, but you still thought about it when building a deck. Right where a WIN CONDITION should be.
KNOCKBACK RESETS inferno dragon? that doesn't make sense and is a HUGE nerf.
Bomb tower is now viable, I love its rework. not great with royal hogs despite their buff.
Doesn't Inferno Dragon already reset his beam when he kills a Golem? Because aren't the Golemites different units, thus making sense that he resets? Anyway, his nerf doesn't sound too bad. At least they didn't go overboard like they did with Night Witch.
After partnering with Wirex, the company was able to add XRP token support to its Visa card. Subsequently, the number of sign-ups and transactions on the platform had a considerable boost.
The very fine qualities of XRP continue to pull users and firms towards itself with the latest addition of Bitcoin Superstore. Earlier this year, Brad Garlinghouse, the CEO of Ripple said the only way of XRP decoupling from Bitcoin influence is through mass adoption.
This movement has supported the saying that the token has more utility than predicted and in fact the firm pushed up ahead and donated millions for humanitarian causes and charity. The first feedback was not that big, however judging from the most recent development Ripple is enjoying the last piece of the cake.
With the above announcement by Bitcoin Superstore via their twitter handle, users can almost in an instant complete settlements with XRP while purchasing from different retail outlets. These outlets being the leading ones like eBay, Amazon and others. If you choose to go for this option remember that XRP in the past has given out results of being cheap for both the merchant offering to accept the token and the user.
Or, even shorter, build a massive, level playing field in which assets can compete to bridge payments, then try to make XRP a winner on that playing field.
This is an ambitious, maybe even crazy, plan. But Ripple has raised tens of millions of dollars, has over a hundred full time employees, and our successes to date speak for themselves. That is, of course, no guarantee of success.